A study for real world risks based on a videogame, of all things?
Its impossible to directly map the experience of being behind the wheel in real life to a game, and the article doesn't even mention whether it's an actual simulation (like beam.NG), game-like (as in Assetto Corsa), or plain arcade fantasy (GTA, Need for Speed)
OBVIOUSLY people are gonna play games in a more fun/different way under the influence
They even admit that inhaled usage showed little to no consistency in driving difference
Bias disclaimer: I stopped consumption some time back
"Participants got behind the wheel of a driving simulator equipped with everything you’d find in a real car – from the steering wheel to the pedals and dashboard. A large touchscreen, similar to those found in newer vehicles, allows for music to play and text messages to come through. Three oversized monitors provide 180 degrees of visual coverage to create a realistic, immersive driving environment."
Seems pretty clearly a simulator, they use that word several times.
Still a simulator is not going to replicate the mind set of actually driving a vehicle. It probably helps a little bit that the participants are high, but still it’s not even close.
As if voting changes anything beyond the color ("red"/"blue") of the paid-off figurehead in power
Voting hasn't been anywhere remotely close to real since the 20th century
Although I'd like to read and respond to the reply made by Emre_Ozkan, it is unfortunately [flagged] and [dead]
Quite disappointing whenever I see this type of...of censorship, would this be considered??? I am sure there are many interesting perspectives and this is not the first occurrence of burying comments and/or responses that I have observed as a longtime lurker
Truly intriguing! A core2duo+4GB RAM in 2026?!?!!!
Can you elaborate on your experience? I can't imagine 20tabs being smooth on 8GB with the modern "web" being whst it is today, let alone 4GB! Unless there is only text files and plain HTML in those 20 tabs???
It really is true...
Die a hero or live long enough to become a villain
Somebody please kill this cancer
We need open-source+extensible and maybe a federated BLOCKS-focused building/game platform alternative (ie LEGO rip) with the best legal team possible so it can blow up without worry
A study for real world risks based on a videogame, of all things? Its impossible to directly map the experience of being behind the wheel in real life to a game, and the article doesn't even mention whether it's an actual simulation (like beam.NG), game-like (as in Assetto Corsa), or plain arcade fantasy (GTA, Need for Speed) OBVIOUSLY people are gonna play games in a more fun/different way under the influence They even admit that inhaled usage showed little to no consistency in driving difference Bias disclaimer: I stopped consumption some time back