But you can no longer trust Telegram that things you had in your chat will still be there tomorrow. This feature feels like someone has hacked into your device and deleted files they didn't like.
"Your" chat consists of other people's messages too and they own those. You can also delete your messages on Discord or Slack – it's quite normal as a feature.
Firstly, I'm talking about PMs, not group chats. Group chats have different requirements because they have to be moderated.
Of course, I have nothing against being able to delete your own messages for both. A time limit within which you can do that is nice but I can live without one. But Telegram lets you delete every message in any PM conversation, including incoming ones, for both people. Or even the entire conversation, and make it disappear from the other person's list without a trace.
I made CC part of my deterministic quality gate[0] for agents. Not sure how much of it is placebo, but overall I've seen the gate catch a lot of cases where the agent strayed from the constraints of the particular project.
FWIW In my setup I have just the one coding agent, and umpteen others for support and/or testing. I still do a human testing pass on everything though, if only to find errors in the testing process.
Yes, I do that too, but the value of a gate is that there's a tedious deterministic process which is the same every time. So it is harder for agents, including the reviewing ones, to stray and invent things or miss something.
Yes, native .NET without MAUI is great for that. I have my app running with MvvmCross and two native UIs on iOS and Android since 2018, with hundreds of thousands of installs.
I mean, isn’t that how like 90% of new SwiftUI apps are created these days? Just telling an AI what you want? Apple already can’t keep up with the review.
People will buy Macs and iPhones even if they don’t have AI. In fact at this point, based on revealed market preferences, it’s almost a value add. And if the AI capitalization bubble bursts, most people would be ok with OpenAI or Anthropic going bust. Both of them going bust would be really disappointing, but even that wouldn’t be the end of the world. And Meta going bust would almost be a side benefit of a market crash.
But Apple going bust would be a genuine loss for the world. So I’m glad they’re being conservative.
(Not that I would be happy with either anthropic or OpenAI going bust - I hope they can weather whatever is ahead).
Yeah, it ultimately hasn’t hurt Apple much so far. Though eventually expectations may shift as AI gets better integrated into other phones.
Of course, there are a lot of AI features that we take for granted that aren’t LLMs, like speech to text, image foreground extraction, etc. Apple does tend to do this type of AI well.
Surprised by the rest of the comments because I genuinely like Finder more than any other file manager I've used. I run it in column mode all the time. Space-to-QuickLook is also amazing.
I've also been making a game engine based on MonoGame (and prime31/Nez), and one thing I recommend looking into is headless mode for both the game and the editor.
I started my engine in the first place because I want to get back into gamedev, but there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot. And with proper MVVM, you can get the game headless too, so agents can play without the UI and run thousands of simulations of the gameplay.
Overall, MVVM should be getting a renaissance because of how well it determines the layers and data flow for AI. I have multiple projects using it, and even in early 2025, models had almost no issues understanding my code and implementing new features. Now I set up MVVM-inspired headless architectures including for Swift or React Native projects and it works like a charm.
The thing is that doing a separation for editors necessitates that you create a "client-server" protocol and things needs to flow through it, and that adds quite a bit of complexity over a "plain" editor.
And for authoring tools, especially in gamedev that can really blow up in complexity, because you often want to create custom editors (imagine things like enemy paths, layered enemy paths, skin customization options, and so on) and every customized one risks adding more complexity to the protocol (unless ridiculously overspecified from start).
This is why "dear ImGui" is so popular (look at the example screenshots for the library.. tons of editors), the magic is that you can tie rendering of the editor to the editables quite easily so there is very little overhead in makin an editor (a task that normally can gobble up inordinate amounts of time).
Yes, I guess a big part I skipped is that it may not be such a good fit for action games, where asset-dependent interactions, such as collisions, can affect the game model.
But games closer to the tabletop end of the spectrum (think strategy, puzzles, etc.) are basically apps: they're not doing much in the world itself, but rather rendering it based on the existing state and accepting user input to modify that state.
AvaloniaUI has their community in Telegram, and there are other tech ones. Endless meme channels in different languages too. Also, most of Russian-speaking emigrant groups & news channels are in Telegram, some of them with tens of thousands of participants.
Spanish is not that bad: the conjugations are not gendered, while there are fewer than 20 major irregular patterns and about a dozen especially quirky verbs that you have to memorize in a few tenses (there are no 100% irregular verbs, most have at least some regular forms).
> You see the dawn of this age everywhere, from Iran to online age verification regimes, and this is only the beginning. This is why the world ahead will feel medieval in structure while remaining hypermodern and even futuristic in technology. It is a Frank Herbert world. It will be organized around overlapping zones of protection, extraction, and controlled access, rather than around universal inclusion into a single normative space.
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