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They're trying to build a moat with legislation, using fear over 'safety' as an excuse to ban these open models

Is this a signal that open models are becoming good enough for a lot of people?

Yes, they are manufacturing consent for banning open-weight models while they privately do whatever they want without sharing anything with the public except dramatic warnings.

That's exactly what it looks like to me, I guess it's time to re-evaluate those open models.

Can't talk for models in the range of ~100 GiB, but 32 GB ones are extremely basic.

yes, stick with emacs even when the next shiny new editor appears and begins it's inevitable descent into becoming bloated and slow

I agree, this is why I still use vi :-) Sorry couldn't resist

Yes, the vi family of editors is just as valid a choice as emacs (and have arguably been the better choice for longer, it's just that personally I could never get on with modal editing)

Neovim has been game changing. Literally nothing I miss from VSCode or Jetbrains now

I'm missing a good way to turn on/off plugins and settings depending on the directory. Eg turning off rust-analyzer on some projects, or using pyright instead of mypy as the LSP.

Doesn't lazy.nvim have some support for that?

I use the LazyVim distribution but I remember something in the docs about per-repo plugin settings


You just don't know it yet. Emacs vims better. Source: I'm a die-hard vimmer.

Emacs + evil is the best Vim.

Real programmers use butterflies

Yada yada yada, M-x butterfly.

Well, you know what they say: if Emacs is a religion, vi is a cult that is difficult to work out how to quit.

"Coffee break is over, stop thinking and get back to work."


Best of luck to this project. They seem to be targeting developers who are frustrated with Apple and Microsoft which is probably a large market.

And the opinionated aspect is also a positive since there's often decision paralysis for many people new to Linux.


it can consume more of your RAM


Many such cases across all aspects of society.


Is it patchable? Are there any known-working fixes that can be broadly applied?


It helps to just write games and then over time an engine will emerge from the common code you carry across projects.

Starting from a checklist of features for a game engine almost always ends in wasted effort


Exactly.


No need to damage the cameras, just place some balloons in front of them.


"do you find yourself expressing yourself less freely on the internet than you did five years ago?"

No, because five years ago was probably the high point of online speech restriction. A time where people were banned from platforms like Twitter and Facebook for expressing political opinions or stating scientific facts


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