Interesting point. Yeah, I agree timing should be a strong signal. It seems like there are a few ways it could be included:
- Measure a correlation between position complexity and time spent per move. You would expect a good move to take longer to calculate in complex positions.
- Move timing consistency, humans are all over the place with timing, whereas cheaters often move regularly.
- Long pause, then strong play. If a cheater starts cheating half way through a game, then there could be a transition period where they first enter the position into the engine.
Yeah, seems like there would be a lot of ways of doing it. The correlation would have to take into account how much time the player has on the clock as well.
Instructables.com used to be very much like this. The community was built around people posting guides for building DIY projects, with some of them being extremely impressive and creative.
I just took a look, and it appears to have changed now though. At least, from the logged out perspective.
Cycling is also a marketing ploy, since it makes it sound more like a PED and less like a compound found naturally in meat. It's the same reason people say they 'take' whey, when Miss Muffet simply ate it.
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