> People used to have nothing. My grandfather got his first pair of shoes when he was 10 years old. Yet he was more joyful and positive than most people alive today.
I was saying he had nothing, not even shoes (and people now have plenty).
This shouldn't be hard. It's truly basic text comprehension.
> The "elongation" of workplace artifacts resonated with me on such deep level
Well put. I generally skip AI-generated PR descriptions for this reason as they tend to miss the forest for the trees. Sometimes a large change can be explained by a short yet information-rich description ("migrate to use X instead of Y", "Implement F using pattern P") that only a human could and should write.
Hah, lately I've had one particular coworker demanding in code reviews that I provide more 'detailed' MR descriptions. (All of his are clearly AI generated.)
We need to demand better from our coworkers and from ourself.
Young "AI native" coworker opens PRs with 3 screen slop description, I flagged that "I know he ain't reading all that, and therefore I ain't reading all that", so he should just give a max half-screen overview. I expect that the PR description makes sense, is correct, and have been reviewed by the person opening the PR. You can still use agents for that, but at least there is a chance with shorter descriptions that it's not completely bs.
That is reductive, why not call all everything CGI then? Or call CGI pixel art as well? As we’re talking about “art”, it’s necessarily going to be subjective, but pixel art has certain style aspects such as use of 2x1 lines (https://www.the-pixel-artist.com/articles/top-ten-things-new...). This is just an example, while I’m not saying that every convention must be met in order to qualify as pixel art, not having any doesn’t make a useful definition of a genre.
Loved Madness, surprised it didn’t get more mentions here. The combination of over the top violence, techno music and hints at a deeper underlying story is what made the series stick for me even more than Xiao Xiao.
I loved playing the game too. They did a good job of making you feel somewhat like the character. Being able to shoot or throw basically everything lol
This looks great, thanks for sharing! I run a 1-person SaaS on the side and this would help me a lot with keeping it running. Glad to hear that you are able to full time on it.
reply