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I wish sabbaticals from traditional jobs were a thing. Would love to do this!

Can I help open an RC office in Seattle? :)


A colleague of mine recently did a sabbatical. The policies for sabbaticals were nowhere documented by HR. Turns out, at my employer, if the manager agrees you can just go on a sabbatical.

I'm not sure why, but my ISP blocked this page and sent a push notification saying, "This device tried to visit a website that may compromise it or contain dangerous content."

Your ISP sent you a push notification? How?

My guess would be via one of those white-labeled apps required to set up your home router. For example, a Comcast, Spectrum, Astound, T-Mobile, etc.

I love this blog. 10/10


One might even say it's an A+ resource


You mean an A* resource?


I would if there were a grading scale that uses star suffixes :D


I wrote about assessing students in the era of AI from when I was teaching at Carnegie Mellon: https://austinhenley.com/blog/aihomework.html


Years ago I had hoped Voxatron and voxel-ish games inspired by it would have taken off more. I wonder why it hasn't saturated the indie game scene more.


"command line"


There's a terminal window in the game which you use to control your robots

I even found some shell constructs to work beyond what the game documented/ explained to me


Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game


Doom, Quake, and assumedly your games don't use their command line as primary input like this.


The primary way to play Duskers is via scripting in a CLI


fair enough


a cli game that only runs on windows ... very funny


I just installed Steam on Ubuntu yesterday, and I'm impressed at the progress so far. A HUGE number of titles run flawlessly.


Author's latest title has enormous memory leaks in linux through proton (and in macos through crossover) [0]. I hope the author puts effort in non-windows platforms for this one during development, because the first duskers was indeed a great game.

[0] https://steamcommunity.com/app/1883920/discussions/0/6897422...


> Author's latest title has enormous memory leaks in linux through proton...

If this is something the dev can reasonably fix by changing their game, then it'd be good for them to do so. Looking at the discussion in the thread, it looks like the dev is actively working to fix this for everyone, and not just the subset of folks that he fixed it for.

However, if this doesn't happen on Windows, I'd argue that it's a bug that needs to be reported against and fixed in Wine/Proton/Crossover.


Maybe. But also imo it happened because the author was not testing proton/crossover at all until the beta was released, and even then only later that did people started reporting it. Developing in one platform and then post-release fixing bugs in others that the game is not actually meant to be played is probably not easy.

The bug is still there, disabling assisted moves helps a lot and it triggers less but it still happens if you are unlucky.

Just to note that the author seems in general very nice and helpful, and one can choose what platforms they want to support, I just wish we could get native builds for more platforms like with duskers 1, which had native macos and linux, or at very least to have wine supported so that there is less of windows monopoly in games.


> Developing in one platform and then post-release fixing bugs in others that the game is not actually meant to be played is probably not easy.

...except that the promise of Proton/Wine/Crossover is that -for user-mode stuff- it works at least as well as Microsoft Windows. Any undesirable behavior that happens in Proton/Wine that doesn't happen in Windows is a bug that should be squashed. IMO, it's generally incorrect to think of it as "a platform", as changes in Microsoft Windows absolutely introduce gamebreaking bugs.

> ...I just wish we could get native builds for more platforms like with duskers 1, which had native macos and linux, or at very least to have wine supported so that there is less of windows monopoly in games.

When I was much younger, I held this same opinion. Now that I'm older, I'm 100% fine with the "Windows Subsystem for Linux" [0] that is Proton/Wine. I see it as yet another cross-platform library for doing development on *nix systems... albeit a very large one.

Given how incompetent and user-hostile MSFT has been proving themselves to be over the past few years, it seems quite possible to me that in ten years, the only place you see Microsoft Windows being used by "consumers" is inside an XBOX [1] or Azure.

[0] Well, it's not just for Linux, but I can never avoid an opportunity to note that Microsoft WSL is misnamed.

[1] ...assuming that the XBOX division is still making hardware...


A lot of folks are building “git for agents”.

Oak, recently discussed here: https://news.ycombinator.com/item?id=48631726

Former GitHub CEO’s new company Entire: https://www.geekwire.com/2026/former-github-ceos-startup-ent...


This is the best article I’ve read this year. There’s so much truth in this.


There was some interesting discussion which data structure to use for Rhombus: https://github.com/racket/rhombus/discussions/221


You can read about Shrubbery, just adding the Rhombus syntax in Racket:

https://docs.racket-lang.org/shrubbery/index.html


What with the term itself, is that some monthy python reference or related to tree algebraic structure?


Matthew Flatt picked “shrubbery” because it’s tree-like but not fully expanded, so it tends to be more broad/flat than deep like a tree. Hence also the term “enforrestation” when you fully expanded it.

I think the Monty Python reference is just a happy coincidence.


Nice to get so much insightful feedbacks. That's the kind of exchange that make HN still sometime interesting.


The knights who say Ni demand a shrubbery.


More like the Knights who say Nil


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